Devlog
Notes from the workshop as Starquest comes together.
- Finding the vibe I made thirty-odd songs for Starquest and something about them was off. Then one piece of music for the intro showed me what the whole game should sound like.
- Ten buttons Building Starquest's interface, and why ten squares at the bottom of the screen took longer than every window put together.
- The Crossing Where Starquest is set and how humanity got there. The legend of the Exodus, as the settled worlds tell it.