<?xml version="1.0" encoding="utf-8"?>
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<channel>
  <title>Starquest devlog</title>
  <link>https://playstarquest.com/devlog/</link>
  <description>Development notes from Starquest.</description>
  <language>en-gb</language>
  <item>
    <title>Finding the vibe</title>
    <link>https://playstarquest.com/devlog/finding-the-vibe/</link>
    <guid>https://playstarquest.com/devlog/finding-the-vibe/</guid>
    <pubDate>Wed, 16 Sep 2026 00:00:00 GMT</pubDate>
    <description>I made thirty-odd songs for Starquest and something about them was off. Then one piece of music for the intro showed me what the whole game should sound like.</description>
  </item>
  <item>
    <title>Ten buttons</title>
    <link>https://playstarquest.com/devlog/ten-buttons/</link>
    <guid>https://playstarquest.com/devlog/ten-buttons/</guid>
    <pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate>
    <description>Building Starquest's interface, and why ten squares at the bottom of the screen took longer than every window put together.</description>
  </item>
  <item>
    <title>The Crossing</title>
    <link>https://playstarquest.com/devlog/the-crossing/</link>
    <guid>https://playstarquest.com/devlog/the-crossing/</guid>
    <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
    <description>Where Starquest is set and how humanity got there. The legend of the Exodus, as the settled worlds tell it.</description>
  </item>
</channel>
</rss>
